COMPETITION FORMATS

 

Whatever competition procedure will be applied, athletes will be able to freely choose the type of tricks they will execute, as well as which obstacle and areas of the field of play (FOP) they will use.

The competition format will see athletes ride the field of play solo, for a set amount of time.

 

Park

The athletes will compete for the best out of two runs 45 second runs.

The 3 judges will use a 0-100 point scale.

The three scores are added and then averaged to two decimal numbers. The best run's score counts for the final ranking position.

Tie-Break for Park 
-The score of the second-highest run decides the tie-break.
-If the tie is not broken, the jury votes to break the tie. Each judge has one vote. The head judge records the voting process and breaks the tie in the final results and rankings.

 

 

Street

The athletes will compete for the best out of two 45 second runs and two single trick runs.

Athletes perform 1 run of 45 seconds, followed right after with a 1 single trick attempt.

So each athlete will have 2 rounds.

Each athlete is scored for each run (70%) and single trick (30%) in each round.

The 3 judges will use a 0-100 point scale.

The three scores are added and then averaged to two decimal numbers. The best run's score counts for the final ranking position.

Tie-Break for Street 
-The score from the best run decides the tie-break 
-If still tied, judges will be asked to vote (electronically) on who is first.
-In the case of several ties, the judges will be asked again to vote for the second-best, etc.

 

Makes versus Bails
The head judge is the final decision maker in identifying made tricks versus bailed tricks

 

Judging Clarification Request
Once competition scores are approved by the head judge and published, they are final and not subject to any appeal. Athletes can request an explanation on judging and competition-related matters following the FRS clarification protocol.

For details, see FRS Clarification Request Protocol.

 

An athlete can request a re-run of the single trick attempt or run performance only when:

- Conditions of the FOP changed dramatically and unexpectedly during the athlete's performance and negatively influenced it (weather)

- Technical conditions on or around the FOP prevented the athlete from completing a full performance (cables and cameras in the way, venue lights went off, concrete of the obstacle chipped out, etc.)

- Third-party interference during the athlete’s performance (security running on FOP, fans jumped in, photographer flashes from a close distance, etc.)

 

In the situation described above or alike, an athlete must:

- Stop during or immediately after any interference or change of condition occurred,

- Raise their hand and approach the Course Manager to claim the re-run request,

- Describe the incident and request for a new trick attempt or run.

 

The head judge will decide if the request will be accepted.

Re-runs can be granted right away or deferred at the head judge's discretion.

The head judge's decision will be communicated by the announcer(s).

Timekeeping

Athletes can commence their performances only after a course manager's signal.

For all runs, jam sessions, and individual trick attempts, athletes have a 5-second limit to begin after receiving the course manager's signal. If athletes purposefully don't start their performances within this time limit, they may lose the opportunity to be scored.

The clock is triggered by the timekeeper when the athlete places both feet on the scooter’ deck.

The timekeeper does not stop the clock under any conditions other than the athlete's withdrawal. If the performance has to be interrupted for external reasons, the athlete will be granted the restart or re-run option.

A trick will be considered in time and scored only when the maneuver has been in progress before the signal horn marking the performance's end sounds. The head judge is the final decision maker in this process.

The head judge will be applying the following criteria in deciding if a trick is in time:
-Athletes must pop the scooter before the end of the signal horn.
-Athletes are approaching a trick and have both wheels in the transition "wall" when the signal horn starts.
The successful or unsuccessful maneuver is counted in the athlete's performance and scored according to the FRS Judging Criteria.